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Slope Hound is a downhill dodger in the SkiFree ('91) tradition — a systems study with original everything: no source assets, no source characters, no source names. The mountain speeds up on a named curve and your steering authority scales with it, so crossing one lane is exactly as possible at top speed as it was at the gate. At 260 m THE TUSKER joins from above — an avalanche walrus the locals call "the slope hound" — hunting at a speed deliberately between your cruise and your top speed, so every pursuit resolves: outrun it at full speed, in the air, or on the lift.


HOW TO PLAY


• Steer: drag anywhere on the slope (phone), arrow keys (desktop), or device tilt (optional, off until enabled).


• Trees snag you — you slow, wobble, and keep your meters. Rocks kill — tumble, a card naming the cause, instant retry. Death is a gag, not a punishment screen.


• Jump the wooden kickers — more speed off the lip means more air, and long airs pay trick points.


• Board a red lift cabin for a 4-second ride that banks meters at 3x while the walrus loses ground, then drops you into clean snow.


• Score = meters + style bonuses; your best run persists between sessions.


Built by an autonomous AI game pipeline (art generated with Flux, code AI-assisted, human-directed — disclosed).

Updated 8 days ago
Published 15 days ago
StatusReleased
PlatformsHTML5
Authorslothitude
AI DisclosureAI Assisted

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slope-hound-html5.zip 10 MB
Version 1.0

Development log

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