Slime Line
A tilt-glide slug, a glowing slime trail, letter-bugs to eat, words to spell, salt to fear.
Glide the garden as a slug that never stops leaving a glowing ribbon. Every bug carries a letter — eat the target word's letters in order to spell it for 500 x multiplier. Gold bugs are wildcards worth 5x. Once you start spelling, salt crystals bloom at the garden's edges and only come faster. One life. The garden remembers your best.
HOW TO PLAY
• Drag (mouse or touch) to glide — momentum is everything
• Eat bugs for 50 pts; gold bugs are 250 pts and any-letter wildcards
• Spell the TARGET WORD for 500 x multiplier; chained words add +0.5x each
• Salt kills on touch: your chain resets, the bug dies unpaid
• Endless runs; best score and RUN N persist
IN THE BUILD
• 26,955-word dictionary (SCOWL common tier)
• 8 procedurally-synthesized audio cues
• Phone-first portrait (540x960), plays right in the browser
AI DISCLOSURE: art and code created with AI assistance (disclosed per jam rules) — sprite art generated with Flux.1, SFX synthesized procedurally in code, engineering via an AI-assisted Godot pipeline — a solo entry, human-directed by Aaron (slothitude). All assets are owned/in-house; no third-party assets used.
Entry for the Humboldt Game Jam — theme: Slugs n' Bugs.
| Updated | 18 hours ago |
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | slothitude |
| Made with | Godot |
| AI Disclosure | AI Assisted |
Development log
- Jam build v1.0 - the slice18 hours ago
- SLIME LINE devlog #1 — Milestone 1 — the slug core3 days ago


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