<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Slime Line Devlog - itch.io</title><link>https://slothitude.itch.io/slime-line</link><description>Slugs n&#039; Bugs - a tilt-glide slug, a glowing slime trail, letter-bugs to eat, words to spell, salt to fear</description><item><guid>https://slothitude.itch.io/slime-line/devlog/1676156/jam-build-v10-the-slice</guid><title>Jam build v1.0 - the slice</title><link>https://slothitude.itch.io/slime-line/devlog/1676156/jam-build-v10-the-slice</link><pubDate>Fri, 25 Sep 2026 01:04:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The submission slice for the Humboldt Game Jam (theme: Slugs n&#039; Bugs) is live: draw-a-line, ride-the-slime. • Glide with real drag physics; the glowing slime ribbon fades over ~6s • Bugs wander, f...</p>]]></description></item><item><guid>https://slothitude.itch.io/slime-line/devlog/1672792/slime-line-devlog-1-milestone-1-the-slug-core</guid><title>SLIME LINE devlog #1 — Milestone 1 — the slug core</title><link>https://slothitude.itch.io/slime-line/devlog/1672792/slime-line-devlog-1-milestone-1-the-slug-core</link><pubDate>Tue, 22 Sep 2026 05:05:06 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzMwMTcxMzQ2LnBuZw==/400x224%23c/1P8ojo.png" class="post_image"/><p>From the project diary: Glide with real drag physics (the agent found the spec&#039;s raw drag capped the slug below bug-flee speed and fixed the semantics — braking on counter-input), the glowing slime...</p>]]></description></item></channel></rss>